D3DXSHCOMPRESSQUALITYTYPE enumeration
Spherical harmonic (SH) compression setting.
Syntax
typedef enum D3DXSHCOMPRESSQUALITYTYPE { D3DXSHCQUAL_FASTLOWQUALITY = 1, D3DXSHCQUAL_SLOWHIGHQUALITY = 2, D3DXSHCQUAL_FORCE_DWORD = 0x7fffffff } D3DXSHCOMPRESSQUALITYTYPE, *LPD3DXSHCOMPRESSQUALITYTYPE;
Constants
- D3DXSHCQUAL_FASTLOWQUALITY
The data compression is low quality, but is fast to compress.
- D3DXSHCQUAL_SLOWHIGHQUALITY
The data compression is high quality, but is slow to compress.
- D3DXSHCQUAL_FORCE_DWORD
Forces this enumeration to compile to 32 bits in size. Without this value, some compilers would allow this enumeration to compile to a size other than 32 bits. This value is not used.
Requirements
Header |
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See also
구면조화 압축 방식 설정 하는 거
1, 2인자가 퀄리티와 압축 반비례하는거 뭐 할건지 선택
3. 컴파일 비트 관련인데 디폴트 써도 문제 없었다.
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